about / view posts

<- Back

Solo game dev. Currently working on Illiea, an adult text-based RPG (unreleased).

<- Back

HEADACHEAugust 3, 2025

Hi, I'm LYR, or lyrdev. It's a pleasure to meet you.Since I've started to work on my own game, I've come to develop an appreciation and respect for others who take on the game dev challenge. I don't think I went into this thinking it'd be easy, but I certainly didn't anticipate just how much critical thinking I'd have to put into even the simplest of tasks.Something that's been stumping me for the past week is how to approach encounters and combat mechanics. I've never tried anything like that before; even after spending this week researching the combat mechanics from a plethora of other games, I still don't know if I've fully plotted what Illiea's system will do, or how it'll act. I can feel my two brain cells struggling to figure things out.I'm also trying to break myself of a particularly bad habit: going back and changing things that don't need to be changed. I'll be neck-deep in writing parser code or some new function, and then suddenly come up with a revision to something I've already done (i.e, 'This will save me time later', 'This'll be much cleaner to read', etc). Because I keep going back over what I've created, actual progress is slowed. Right now, my main focus should be pushing the game's content to a playable point, beyond just the short prologue. I can go back later and add or change things.With all of that being said, however, I'm still making progress. Working in Godot for this has certainly made things easier, though I'm new to the engine and therefore have much to learn about it. GDScript is a breeze to work in, and I'm constantly surprised at how flexible the engine is with what I want to do.Anyways, more to come.-LYR

<- Back

SIDETRACKEDAugust 19, 2025

Hi. I figured I'd take a moment to talk about the past two weeks, and where things sit right now.Illiea progress has been... pretty much nonexistent, to be honest. I won't really make excuses for myself, but I get distracted easily and can't focus on one thing for too long without risking burnout. It's why I have so many different projects; it allows me to keep being creative without locking myself into doing just one thing. Having an attention deficit disorder means that if my mind isn't stimulated, I'm pretty much forced to not engage with whatever it is I'm trying to do. The ol' noggin actively refuses to focus on tasks when my interest wanes even slightly.All of this is to say that I've been very, very distracted lately. I recently built myself a new PC (it's shiny!) and this means I can do a lot more fun stuff than I previously could. The end result of this is that I've been occupied with new games, new dumb projects, and absolutely zero productivity towards any of my existing projects. There's my day job too, of course, but that's a given.Anyways, I've popped back open the editor and work resumes on the game. Today's been all about determining what variables I want to have available with the first release version.A big part of Illiea is the freedom to customize your experience however you want (within reason). So things like your character's appearance and attributes, how your game looks, what kind of content you don't want to see, all of that's stuff that I want to give you full control over. Right now, it's an issue of how much I present to you, the player, at the beginning of this journey. For example, it wouldn't do much good for me to offer an option to define your fingernail length if I don't end up using the variable for anything until months (or years) down the road. It'd be much better to just add what I actually plan on using, and add to it later on when needed.Anyways, more to come.-LYRP.S - Full modding support planned. ♥